Jun
1
2010
Michael Braun
Introduction

The CMud Settings Editor
As mentioned in my previous article, player-written curing systems play a large role in combat in many of the games from Iron Realms Entertainment. These systems help automate curing and by doing so give a better chance of survival to characters engaged in combat. To answer this need, not only do we provide our own Java-based Nexus and Flash-based FMud to allow players to write scripts. In addition, third parties have created sophisticated MUD clients which allow players to further capitalize on these scripts. Continue reading
Comments Off | tags: Clients, CMUD, lusternia, MUDs, scripts, systems, triggers | posted in Coder's Cage
Feb
19
2010
Jeremy Saunders
I was recently able to catch Mike Potter (Zugg) of Zuggsoft Software, the creator of zMUD and CMUD and tie him down long enough to answer a few questions for our players about his history with MUDs, his MUD clients, and his future plans for his products.
So without further ado!
Me: Would you relate your first experience or introduction to MUDs?
Mike: In the summer of 1995 I was depressed from the divorce from my first wife. I discovered MUDs to escape from the “real world” and was hooked! I didn’t like any of the PC MUD clients available at that time, so I started writing my own. My clan-mates on Dark Castle started using it and told me that I should make it Shareware and sell it to other MUD players. A year later I formed Zugg Software and started selling zMUD . Zugg was my old pen/paper D&D character name, and the name I was using on the Dark Castle MUD. I no longer play any MUD using the name of “Zugg”, so if you see somebody using that name, they are an imposter. In 1997, the income from zMUD was enough that I was able to quit my day job and work on zMUD fulltime. Today, almost 15 years later, Zugg Software is the last remaining full-time business selling and supporting MUD client software. Continue reading
7 comments | tags: Clients, CMUD, zMUD | posted in Clients, Interviews