Jun 1 2010

Coder’s Cage: CMud Introduction (Part 1)

Michael Braun

Introduction

CMud Settings Editor

The CMud Settings Editor

As mentioned in my previous article, player-written curing systems play a large role in combat in many of the games from Iron Realms Entertainment. These systems help automate curing and by doing so give a better chance of survival to characters engaged in combat. To answer this need, not only do we provide our own Java-based Nexus and Flash-based FMud to allow players to write scripts. In addition, third parties have created sophisticated MUD clients which allow players to further capitalize on these scripts. Continue reading


Feb 19 2010

Zugg!

Jeremy Saunders

I was recently able to catch Mike Potter (Zugg) of Zuggsoft Software, the creator of zMUD and CMUD and tie him down long enough to answer a few questions for our players about his history with MUDs, his MUD clients, and his future plans for his products.

So without further ado!

Me: Would you relate your first experience or introduction to MUDs?

Mike: In the summer of 1995 I was depressed from the divorce from my first wife.  I discovered MUDs to escape from the “real world” and was hooked!  I didn’t like any of the PC MUD clients available at that time, so I started writing my own.  My clan-mates on Dark Castle started using it and told me that I should make it Shareware and sell it to other MUD players.  A year later I formed Zugg Software and started selling zMUD .  Zugg was my old pen/paper D&D character name, and the name I was using on the Dark Castle MUD.  I no longer play any MUD using the name of “Zugg”, so if you see somebody using that name, they are an imposter.  In 1997, the income from zMUD was enough that I was able to quit my day job and work on zMUD fulltime.  Today, almost 15 years later, Zugg Software is the last remaining full-time business selling and supporting MUD client software. Continue reading