Tears of Polaris Preview Notes
On February the 13th at Midnight, GMT time, Tears of Polaris opened its doors to allow anyone to come in and take a look at the newly redesigned novice introductions and explore a tiny bit of the world as well as take a look at some of the archetypes in the game. Over 300 people decided to take a look in the twenty-four hour period; from the blazingly fast Whitney to the multiple run through people like Saran and Kirraxus, just to name a few, and we learned a lot, fixed a lot, and are reinvigorated a lot from all the responses, comments, and suggestions we received!
In less than an hour, I’m hungering only more for ToP’s general release.”
Comments like this were great, and really made us happy as developers, builders, writers and testers, but we also came out with some great suggestions. People like Fyra and Asilient have helped us take a second, fresh look at some of the finer points of our introduction and skill presentation with their comments on the forums, and we really appreciate thoughts like these.
We were striving for a quick, truncated introduction that brought the player into the universe of Tears of Polaris as quickly and seamlessly as possible but still provide ample information on the very basics of the game. For the most part, we have succeeded, but the introduction only lasts a few minutes. What are these three hundred and some odd players supposed to do for another 23 and a half hours? Well, it turns out the answer was kill each other. Repeatedly.
Tasks and Hints Are a Thing of Beauty
We showed off some of the MXP functions in our preview and the response from this feature has been encouragingly positive! Little things like being able to push buttons on a console for a quest go a long way to bringing the world to life, not to mention making the transition into a text-only game for first time players much smoother.



February 17th, 2010 at 4:40 am
>_> If this introduction day was so fun and worthwhile, maybe you should do them more often!
February 17th, 2010 at 8:08 pm
The intro was fun. Though having the chat channel on during the introduction made it way too spammy. But that was just for the preview, I’m assuming.
February 18th, 2010 at 2:41 pm
Yeah, I had fun testing things out. The global chat was spammy, occasionally informative.
The problem with the intro for me is it’s a preview into something you know little of. So you could go through it and say “This is the impression I get..” but going in equipped with a little information about the game’s history and instead being able to say “This is the impression I get, this is what we were going for. Maybe try..” It helps define the quality when you look for ways to add more characterization, especially in the latter part(s) of the intro.
I liked the intro, though. Shame I couldn’t spend more than an hour or so testing it further.
February 18th, 2010 at 7:48 pm
There is a vast amount of information about Tears of Polaris, both features and history, on the forums.
http://forums.tearsofpolaris.com
February 19th, 2010 at 1:23 am
I’ll admit fault there myself, I don’t particularly keep up to date with the forums, so I mostly did the testing after the emails received.