Jun
1
2010
Michael Braun
Introduction

The CMud Settings Editor
As mentioned in my previous article, player-written curing systems play a large role in combat in many of the games from Iron Realms Entertainment. These systems help automate curing and by doing so give a better chance of survival to characters engaged in combat. To answer this need, not only do we provide our own Java-based Nexus and Flash-based FMud to allow players to write scripts. In addition, third parties have created sophisticated MUD clients which allow players to further capitalize on these scripts. Continue reading
Comments Off | tags: Clients, CMUD, lusternia, MUDs, scripts, systems, triggers | posted in Coder's Cage
Feb
23
2010
Michael Braun
Introduction
As you play any of the many games from Iron Realms Entertainment, you may notice that our in-game combat is incredibly complex and in-depth, featuring numerous afflictions that must be cured. Lusternia alone features over two hundred separate afflictions! Naturally when Achaea, the first Iron Realms game, came into existance, the number of afflictions was much lower and it was more than possible to “manual” – curing reliably without the aid of an external, automated system. I’m going to illustrate how curing systems used by players today act to automatically handle afflictions, curing them without any real-time input from the player needed. Continue reading
5 comments | tags: Clients, curing, lusternia, systems | posted in Coder's Cage