This is a cool little article I found while scouring the intertubes. While he is not writing about text games specifically, there are lots of insights about why MUDs are still relevant, despite the lack of graphics. Things like human interaction, imagination, and so on. Text games like the Iron Realms are not as ‘free form’ as tabletop RPGs, but they are much more free form compared to the modern day graphical MMO. Of course, the key to keeping people playing them using the latest technology (fad or otherwise) to keep them in front of people (like any other business).
As many of you already know, Iron Realms Entertainment has released out new game website. I hope everyone likes it as much as I do. Now you can play your favorite free to play MUDs in the universe, right on the IRE site.
What is next for your favorite IRE game you ask? Here is a list of game features we are working on delivering to you, 100% free, to you favorite MUD game. Continue reading
As mentioned in my previous article, player-written curing systems play a large role in combat in many of the games from Iron Realms Entertainment. These systems help automate curing and by doing so give a better chance of survival to characters engaged in combat. To answer this need, not only do we provide our own Java-based Nexus and Flash-based FMud to allow players to write scripts. In addition, third parties have created sophisticated MUD clients which allow players to further capitalize on these scripts. Continue reading
Shallah is one of our most prolific and long-running immortal volunteers in Imperian, approaching her fourth year as an immortal volunteer. We’re not counting her years of service as a mortal volunteer in that, either! Over the years, she’s been a bedrock of administrative, creative, and customer service assistance. Recently, I asked her to answer a few questions about her interesting and insightful experiences with Godhood.
Art is the number one thing that draws me to a game. Warhammer and Warhammer 40K sucked me into tabletop war gaming in 7th grade due to the phenomenal art in the rule books. Games Workshop does not skimp when it comes to art. Other games at the time may have had better rules, cheaper books, and less expensive miniatures, but it did not matter. I was a seventh grader who wanted to be a Space Marine because the of an image on the cover of White Dwarf magazine, issue 98. Continue reading
Iron Realms has been running general, automated events on a weekly and monthly basis since the beginning of 2010. You have seen events like Login Lessons, Ticket Tuesday, 21 Login Days, and Double XP Thursday. These are easy for us to set up as they can be automated, unlike normal RP events. They can be coded once and reused every couple months so the amount of work is a onetime investment. Continue reading
As part of the continuing series of Iron Realms screencasts, I have done a trial run with the Imperian introductory tour. I am looking for feedback on the presentation, look, and information. I would also like to hear about the tour itself in an effort to make it more engaging for new users.
The videos are broken up into seven parts for two reasons. One, YouTube only allows for 10 minute videos. Second, it allows guides to point users to a video that may address their problem directly. Continue reading
As you have noticed we have been doing a lot of new things on the games in regards to advertising and marketing. While this is not the most exciting topic for our players, many of will find this website interesting for your own businesses and ventures. Heck, even if you work for someone else, or are just going to school, you will find loads of good information. Continue reading